Saturday, October 9, 2010

Outline and performance human-computer interaction

In the previous article has described the understanding and recognition of human-computer-interaction. At this time I will give a brief article about how the performance and the outline of the human-computer-interaction.
Perhaps many people are wondering, how does the performance and the outlines of the human-computer interaction? Let us consider carefully together with an outline list and following his performance.

  1. Outline the constructionist theory of perception and explain how it has influenced Human Computer Interaction designers.
  2. Outline the ecological theory of perception and explain how it has influenced Human Computer Interaction designers.
  3. Identify THREE 'coding' techniques which can be used to make an interface more meaningful.
  4. Explain the implications of divided attention for Human Computer Interaction designers.
  5. Highlight the ways in which user attention can be focused on an important part of the interface.
  6. Explain what is meant by automatic processing.
  7. Explain how Human Computer Interaction designers can make use of the concept of 'knowledge in the world' in the design of interfaces'.
  8. Explain what is meant by the levels of processing theory
  9. Describe the ways in which commands can be made meaningful
  10. Give an example of each of the FOUR types of icon.

Hopefully this short article or additional articles can rejuvenate our understanding of human-computer interaction.

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